Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT in Moutliner

Note that this is not the actual code from the Moutliner file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Moutliner.res)


LONG  OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT
{
                        
    CYCLE 
    {         OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_START; 
        OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_END; 
        OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_CENTER; 
        OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_OBJECT; 
    }
}
            

Header File Code (Moutliner.h)

#ifndef MOUTLINER_H__
#define MOUTLINER_H__
enum
{
  OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT = 1000,  //First ID should start at 1000
    OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_START = 1,
    OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_END = 2,
    OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_CENTER = 3,
    OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_OBJECT = 4,
};
#endif	// MOUTLINER_H__

String File Code (Moutliner.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT    "Pivot";
    OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_START    "Start";
    OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_END    "End";
    OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_CENTER    "Center";
    OUTLINEMAT_ADJUSTMENT_TRANSFORM_PIVOT_OBJECT    "Object";
}