Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MATERIAL_ENVIRONMENT_TEXTUREMIXING in Mmaterial

Note that this is not the actual code from the Mmaterial file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Mmaterial.res)


LONG  MATERIAL_ENVIRONMENT_TEXTUREMIXING
{
                        
    CYCLE 
    {         MATERIAL_TEXTUREMIXING_NORMAL; 
        MATERIAL_TEXTUREMIXING_ADD; 
        MATERIAL_TEXTUREMIXING_SUBTRACT; 
        MATERIAL_TEXTUREMIXING_MULTIPLY; 
    }
}
            

Header File Code (Mmaterial.h)

#ifndef MMATERIAL_H__
#define MMATERIAL_H__
enum
{
  MATERIAL_ENVIRONMENT_TEXTUREMIXING = 1000,  //First ID should start at 1000
    MATERIAL_TEXTUREMIXING_NORMAL = 1,
    MATERIAL_TEXTUREMIXING_ADD = 2,
    MATERIAL_TEXTUREMIXING_SUBTRACT = 3,
    MATERIAL_TEXTUREMIXING_MULTIPLY = 4,
};
#endif	// MMATERIAL_H__

String File Code (Mmaterial.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MATERIAL_ENVIRONMENT_TEXTUREMIXING    "MixMode";
    MATERIAL_TEXTUREMIXING_NORMAL    "Normal";
    MATERIAL_TEXTUREMIXING_ADD    "Add";
    MATERIAL_TEXTUREMIXING_SUBTRACT    "Subtract";
    MATERIAL_TEXTUREMIXING_MULTIPLY    "Multiply";
}