Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPTURB_NODE_INPUT_TYPE
Element Information
Sample Code
Example code for the id GV_XPTURB_NODE_INPUT_TYPE in GVxpturb
Note that this is not the actual code from the GVxpturb file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpturb.res)
LONG GV_XPTURB_NODE_INPUT_TYPE { INPORT ; EDITPORT ; CYCLE { NODE_TURBMODE_TURB; NODE_TURBMODE_WAVY; NODE_TURBMODE_CURL_NEW; NODE_TURBMODE_STANDARD; } }
Header File Code (GVxpturb.h)
#ifndef GVXPTURB_H__ #define GVXPTURB_H__ enum { GV_XPTURB_NODE_INPUT_TYPE = 1000, //First ID should start at 1000 NODE_TURBMODE_TURB = 1, NODE_TURBMODE_WAVY = 2, NODE_TURBMODE_CURL_NEW = 3, NODE_TURBMODE_STANDARD = 4, }; #endif // GVXPTURB_H__
String File Code (GVxpturb.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPTURB_NODE_INPUT_TYPE "NoiseType"; NODE_TURBMODE_TURB "Turbulence"; NODE_TURBMODE_WAVY "WavyTurbulence"; NODE_TURBMODE_CURL_NEW "Curl"; NODE_TURBMODE_STANDARD "Standard"; }