Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPSPLINE_NODE_TURBULENCE_MODE
Element Information
Sample Code
Example code for the id GV_XPSPLINE_NODE_TURBULENCE_MODE in GVxpspline
Note that this is not the actual code from the GVxpspline file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpspline.res)
LONG GV_XPSPLINE_NODE_TURBULENCE_MODE
{
CYCLE
{ NODE_TURBULENCE_MODE_NONE;
NODE_TURBULENCE_MODE_OFFSET;
NODE_TURBULENCE_MODE_VELOCITY;
NODE_TURBULENCE_MODE_BOTH;
}
}
Header File Code (GVxpspline.h)
#ifndef GVXPSPLINE_H__
#define GVXPSPLINE_H__
enum
{
GV_XPSPLINE_NODE_TURBULENCE_MODE = 1000, //First ID should start at 1000
NODE_TURBULENCE_MODE_NONE = 1,
NODE_TURBULENCE_MODE_OFFSET = 2,
NODE_TURBULENCE_MODE_VELOCITY = 3,
NODE_TURBULENCE_MODE_BOTH = 4,
};
#endif // GVXPSPLINE_H__
String File Code (GVxpspline.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
GV_XPSPLINE_NODE_TURBULENCE_MODE "Mode";
NODE_TURBULENCE_MODE_NONE "NoTurbulence";
NODE_TURBULENCE_MODE_OFFSET "AffectOffset";
NODE_TURBULENCE_MODE_VELOCITY "AffectVelocity";
NODE_TURBULENCE_MODE_BOTH "AffectBoth";
}