Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPSQN_NODE_STEST_SPLINEDIST_TYPE
Element Information
Sample Code
Example code for the id GV_XPSQN_NODE_STEST_SPLINEDIST_TYPE in GVxpquestion
Note that this is not the actual code from the GVxpquestion file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpquestion.res)
LONG GV_XPSQN_NODE_STEST_SPLINEDIST_TYPE { CYCLE { NODE_SPLINEDIST_TYPE_END; NODE_SPLINEDIST_TYPE_START; NODE_SPLINEDIST_TYPE_DISTANCE; NODE_SPLINEDIST_TYPE_LOOPS; } }
Header File Code (GVxpquestion.h)
#ifndef GVXPQUESTION_H__ #define GVXPQUESTION_H__ enum { GV_XPSQN_NODE_STEST_SPLINEDIST_TYPE = 1000, //First ID should start at 1000 NODE_SPLINEDIST_TYPE_END = 1, NODE_SPLINEDIST_TYPE_START = 2, NODE_SPLINEDIST_TYPE_DISTANCE = 3, NODE_SPLINEDIST_TYPE_LOOPS = 4, }; #endif // GVXPQUESTION_H__
String File Code (GVxpquestion.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPSQN_NODE_STEST_SPLINEDIST_TYPE "Parameter"; NODE_SPLINEDIST_TYPE_END "ReachedEndofSpline"; NODE_SPLINEDIST_TYPE_START "ReachedStartofSpline"; NODE_SPLINEDIST_TYPE_DISTANCE "DistanceAlongSpline"; NODE_SPLINEDIST_TYPE_LOOPS "NumberofLoops"; }