Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPSQN_NODE_SQNTYPE
Element Information
Sample Code
Example code for the id GV_XPSQN_NODE_SQNTYPE in GVxpquestion
Note that this is not the actual code from the GVxpquestion file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpquestion.res)
LONG GV_XPSQN_NODE_SQNTYPE { CYCLE { NODE_SQNTYPE_AGE; NODE_SQNTYPE_COLOR; NODE_SQNTYPE_GROUP; NODE_SQNTYPE_INDEX; NODE_SQNTYPE_RADIUS; NODE_SQNTYPE_ROT; NODE_SQNTYPE_SCALE; NODE_SQNTYPE_SPEED; -1; NODE_SQNTYPE_SPLINEDIST; NODE_SQNTYPE_DISTTOCAMERA; NODE_SQNTYPE_DISTTOOBJECT; NODE_SQNTYPE_DISTTRAVELLED; NODE_SQNTYPE_ILLUM; NODE_SQNTYPE_CAMFOV; NODE_SQNTYPE_INSIDEVOL; NODE_SQNTYPE_MODFALLOFF; NODE_SQNTYPE_POS; NODE_SQNTYPE_VORTEXRAD; -1; NODE_SQNTYPE_EXPLODED; NODE_SQNTYPE_FROZEN; NODE_SQNTYPE_STICKQ; NODE_SQNTYPE_SNAPPED; NODE_SQNTYPE_STUCK; -1; NODE_SQNTYPE_GENOBJ; NODE_SQNTYPE_MORPHVAL; -1; NODE_SQNTYPE_BURN; NODE_SQNTYPE_FUEL; NODE_SQNTYPE_MASS; NODE_SQNTYPE_SMOKE; NODE_SQNTYPE_TEMP; -1; NODE_SQNTYPE_BOOLEAN; NODE_SQNTYPE_FRAME; NODE_SQNTYPE_COUNT; NODE_SQNTYPE_COLLCOUNT; } }
Header File Code (GVxpquestion.h)
#ifndef GVXPQUESTION_H__ #define GVXPQUESTION_H__ enum { GV_XPSQN_NODE_SQNTYPE = 1000, //First ID should start at 1000 NODE_SQNTYPE_AGE = 1, NODE_SQNTYPE_COLOR = 2, NODE_SQNTYPE_GROUP = 3, NODE_SQNTYPE_INDEX = 4, NODE_SQNTYPE_RADIUS = 5, NODE_SQNTYPE_ROT = 6, NODE_SQNTYPE_SCALE = 7, NODE_SQNTYPE_SPEED = 8, -1 = 9, NODE_SQNTYPE_SPLINEDIST = 10, NODE_SQNTYPE_DISTTOCAMERA = 11, NODE_SQNTYPE_DISTTOOBJECT = 12, NODE_SQNTYPE_DISTTRAVELLED = 13, NODE_SQNTYPE_ILLUM = 14, NODE_SQNTYPE_CAMFOV = 15, NODE_SQNTYPE_INSIDEVOL = 16, NODE_SQNTYPE_MODFALLOFF = 17, NODE_SQNTYPE_POS = 18, NODE_SQNTYPE_VORTEXRAD = 19, -1 = 20, NODE_SQNTYPE_EXPLODED = 21, NODE_SQNTYPE_FROZEN = 22, NODE_SQNTYPE_STICKQ = 23, NODE_SQNTYPE_SNAPPED = 24, NODE_SQNTYPE_STUCK = 25, -1 = 26, NODE_SQNTYPE_GENOBJ = 27, NODE_SQNTYPE_MORPHVAL = 28, -1 = 29, NODE_SQNTYPE_BURN = 30, NODE_SQNTYPE_FUEL = 31, NODE_SQNTYPE_MASS = 32, NODE_SQNTYPE_SMOKE = 33, NODE_SQNTYPE_TEMP = 34, -1 = 35, NODE_SQNTYPE_BOOLEAN = 36, NODE_SQNTYPE_FRAME = 37, NODE_SQNTYPE_COUNT = 38, NODE_SQNTYPE_COLLCOUNT = 39, }; #endif // GVXPQUESTION_H__
String File Code (GVxpquestion.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPSQN_NODE_SQNTYPE "ParametertoTest"; NODE_SQNTYPE_AGE "ParticleAge"; NODE_SQNTYPE_COLOR "Color"; NODE_SQNTYPE_GROUP "ParticleGroup"; NODE_SQNTYPE_INDEX "ParticleIndex"; NODE_SQNTYPE_RADIUS "Radius"; NODE_SQNTYPE_ROT "Rotation"; NODE_SQNTYPE_SCALE "Scale"; NODE_SQNTYPE_SPEED "ParticleSpeed"; -1 ""; NODE_SQNTYPE_SPLINEDIST "DistanceAlongSpline"; NODE_SQNTYPE_DISTTOCAMERA "DistancetoCamera"; NODE_SQNTYPE_DISTTOOBJECT "DistancetoObject"; NODE_SQNTYPE_DISTTRAVELLED "DistanceTravelled"; NODE_SQNTYPE_ILLUM "Illumination"; NODE_SQNTYPE_CAMFOV "InCameraFOV"; NODE_SQNTYPE_INSIDEVOL "InsideVolume"; NODE_SQNTYPE_MODFALLOFF "ModifierFalloff"; NODE_SQNTYPE_POS "ParticlePositon"; NODE_SQNTYPE_VORTEXRAD "VortexRadius"; -1 ""; NODE_SQNTYPE_EXPLODED "HasExploded"; NODE_SQNTYPE_FROZEN "ParticleFrozen"; NODE_SQNTYPE_STICKQ "ParticleStickQuestion"; NODE_SQNTYPE_SNAPPED "Snapped(InheritanceMod.)"; NODE_SQNTYPE_STUCK "StucktoSourceObject"; -1 ""; NODE_SQNTYPE_GENOBJ "GeneratedObject"; NODE_SQNTYPE_MORPHVAL "MorphValue"; -1 ""; NODE_SQNTYPE_BURN "Fire"; NODE_SQNTYPE_FUEL "Fuel"; NODE_SQNTYPE_MASS "Mass"; NODE_SQNTYPE_SMOKE "Smoke"; NODE_SQNTYPE_TEMP "Temperature"; -1 ""; NODE_SQNTYPE_BOOLEAN "BooleanInput"; NODE_SQNTYPE_FRAME "CurrentFrame"; NODE_SQNTYPE_COUNT "ParticleCount"; NODE_SQNTYPE_COLLCOUNT "NumberofCollisions"; }