Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPGROUP_NODE_DISPLAY in GVxpgroup

Note that this is not the actual code from the GVxpgroup file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpgroup.res)


LONG  GV_XPGROUP_NODE_DISPLAY
{
                        
    CYCLE 
    {         NODE_XGDISPLAY_DOT; 
        NODE_XGDISPLAY_TICK; 
        NODE_XGDISPLAY_AXIS; 
        NODE_XGDISPLAY_BOX; 
        NODE_XGDISPLAY_BOX3D; 
        NODE_XGDISPLAY_BOX3D_FILLED; 
        NODE_XGDISPLAY_SPHERE; 
        NODE_XGDISPLAY_LINE; 
        NODE_XGDISPLAY_CIRCLE; 
        NODE_XGDISPLAY_CIRCLE_FILLED; 
        NODE_XGDISPLAY_NONE; 
    }
}
            

Header File Code (GVxpgroup.h)

#ifndef GVXPGROUP_H__
#define GVXPGROUP_H__
enum
{
  GV_XPGROUP_NODE_DISPLAY = 1000,  //First ID should start at 1000
    NODE_XGDISPLAY_DOT = 1,
    NODE_XGDISPLAY_TICK = 2,
    NODE_XGDISPLAY_AXIS = 3,
    NODE_XGDISPLAY_BOX = 4,
    NODE_XGDISPLAY_BOX3D = 5,
    NODE_XGDISPLAY_BOX3D_FILLED = 6,
    NODE_XGDISPLAY_SPHERE = 7,
    NODE_XGDISPLAY_LINE = 8,
    NODE_XGDISPLAY_CIRCLE = 9,
    NODE_XGDISPLAY_CIRCLE_FILLED = 10,
    NODE_XGDISPLAY_NONE = 11,
};
#endif	// GVXPGROUP_H__

String File Code (GVxpgroup.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPGROUP_NODE_DISPLAY    "EditorDisplay";
    NODE_XGDISPLAY_DOT    "Dots";
    NODE_XGDISPLAY_TICK    "Ticks";
    NODE_XGDISPLAY_AXIS    "Axes";
    NODE_XGDISPLAY_BOX    "Squares";
    NODE_XGDISPLAY_BOX3D    "Box";
    NODE_XGDISPLAY_BOX3D_FILLED    "Box(Filled)";
    NODE_XGDISPLAY_SPHERE    "Spheres";
    NODE_XGDISPLAY_LINE    "Lines";
    NODE_XGDISPLAY_CIRCLE    "Circle";
    NODE_XGDISPLAY_CIRCLE_FILLED    "Circle(Filled)";
    NODE_XGDISPLAY_NONE    "None";
}