Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPGRAV_NODE_AFFECTBY in GVxpgrav

Note that this is not the actual code from the GVxpgrav file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpgrav.res)


LONG  GV_XPGRAV_NODE_AFFECTBY
{
                        
    CYCLE 
    {         NODE_GRAVITY_AFFECTBY_NONE; 
        NODE_GRAVITY_AFFECTBY_DENSITY; 
        NODE_GRAVITY_AFFECTBY_MASS; 
        NODE_GRAVITY_AFFECTBY_SIZE; 
    }
}
            

Header File Code (GVxpgrav.h)

#ifndef GVXPGRAV_H__
#define GVXPGRAV_H__
enum
{
  GV_XPGRAV_NODE_AFFECTBY = 1000,  //First ID should start at 1000
    NODE_GRAVITY_AFFECTBY_NONE = 1,
    NODE_GRAVITY_AFFECTBY_DENSITY = 2,
    NODE_GRAVITY_AFFECTBY_MASS = 3,
    NODE_GRAVITY_AFFECTBY_SIZE = 4,
};
#endif	// GVXPGRAV_H__

String File Code (GVxpgrav.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPGRAV_NODE_AFFECTBY    "ForceAffectedBy";
    NODE_GRAVITY_AFFECTBY_NONE    "Nothing";
    NODE_GRAVITY_AFFECTBY_DENSITY    "Density";
    NODE_GRAVITY_AFFECTBY_MASS    "Mass";
    NODE_GRAVITY_AFFECTBY_SIZE    "Radius";
}