Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED in GVxpemit

Note that this is not the actual code from the GVxpemit file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpemit.res)


LONG  GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED
{
                        
    CYCLE 
    {         NODE_SOURCE_CHANNEL_NONE; 
        NODE_SOURCE_CHANNEL_COLOR; 
        NODE_SOURCE_CHANNEL_DIFFUSION; 
        NODE_SOURCE_CHANNEL_LUMINANCE; 
        NODE_SOURCE_CHANNEL_TRANSPARENCY; 
        NODE_SOURCE_CHANNEL_REFLECTION; 
        NODE_SOURCE_CHANNEL_BUMP; 
        NODE_SOURCE_CHANNEL_ALPHA; 
        NODE_SOURCE_CHANNEL_DISP; 
    }
}
            

Header File Code (GVxpemit.h)

#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
  GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED = 1000,  //First ID should start at 1000
    NODE_SOURCE_CHANNEL_NONE = 1,
    NODE_SOURCE_CHANNEL_COLOR = 2,
    NODE_SOURCE_CHANNEL_DIFFUSION = 3,
    NODE_SOURCE_CHANNEL_LUMINANCE = 4,
    NODE_SOURCE_CHANNEL_TRANSPARENCY = 5,
    NODE_SOURCE_CHANNEL_REFLECTION = 6,
    NODE_SOURCE_CHANNEL_BUMP = 7,
    NODE_SOURCE_CHANNEL_ALPHA = 8,
    NODE_SOURCE_CHANNEL_DISP = 9,
};
#endif	// GVXPEMIT_H__

String File Code (GVxpemit.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED    "SpeedChannel";
    NODE_SOURCE_CHANNEL_NONE    "None";
    NODE_SOURCE_CHANNEL_COLOR    "Color";
    NODE_SOURCE_CHANNEL_DIFFUSION    "Diffusion";
    NODE_SOURCE_CHANNEL_LUMINANCE    "Luminance";
    NODE_SOURCE_CHANNEL_TRANSPARENCY    "Transparency";
    NODE_SOURCE_CHANNEL_REFLECTION    "Reflection";
    NODE_SOURCE_CHANNEL_BUMP    "Bump";
    NODE_SOURCE_CHANNEL_ALPHA    "Alpha";
    NODE_SOURCE_CHANNEL_DISP    "Displacement";
}