Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT
{
CYCLE
{ NODE_SOURCE_CHANNEL_NONE;
NODE_SOURCE_CHANNEL_COLOR;
NODE_SOURCE_CHANNEL_DIFFUSION;
NODE_SOURCE_CHANNEL_LUMINANCE;
NODE_SOURCE_CHANNEL_TRANSPARENCY;
NODE_SOURCE_CHANNEL_REFLECTION;
NODE_SOURCE_CHANNEL_BUMP;
NODE_SOURCE_CHANNEL_ALPHA;
NODE_SOURCE_CHANNEL_DISP;
}
}
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT = 1000, //First ID should start at 1000
NODE_SOURCE_CHANNEL_NONE = 1,
NODE_SOURCE_CHANNEL_COLOR = 2,
NODE_SOURCE_CHANNEL_DIFFUSION = 3,
NODE_SOURCE_CHANNEL_LUMINANCE = 4,
NODE_SOURCE_CHANNEL_TRANSPARENCY = 5,
NODE_SOURCE_CHANNEL_REFLECTION = 6,
NODE_SOURCE_CHANNEL_BUMP = 7,
NODE_SOURCE_CHANNEL_ALPHA = 8,
NODE_SOURCE_CHANNEL_DISP = 9,
};
#endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT "EmitChannel";
NODE_SOURCE_CHANNEL_NONE "None";
NODE_SOURCE_CHANNEL_COLOR "Color";
NODE_SOURCE_CHANNEL_DIFFUSION "Diffusion";
NODE_SOURCE_CHANNEL_LUMINANCE "Luminance";
NODE_SOURCE_CHANNEL_TRANSPARENCY "Transparency";
NODE_SOURCE_CHANNEL_REFLECTION "Reflection";
NODE_SOURCE_CHANNEL_BUMP "Bump";
NODE_SOURCE_CHANNEL_ALPHA "Alpha";
NODE_SOURCE_CHANNEL_DISP "Displacement";
}