Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_SOURCE_DIR
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_SOURCE_DIR in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_SOURCE_DIR
{
CYCLE
{ NODE_SOURCE_DIR_PHONG_NORMAL;
NODE_SOURCE_DIR_NORMAL;
NODE_SOURCE_DIR_SPHERICAL;
NODE_SOURCE_DIR_X;
NODE_SOURCE_DIR_XNEG;
NODE_SOURCE_DIR_Y;
NODE_SOURCE_DIR_YNEG;
NODE_SOURCE_DIR_Z;
NODE_SOURCE_DIR_ZNEG;
}
}
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
GV_XPEMIT_NODE_EMITTER_SOURCE_DIR = 1000, //First ID should start at 1000
NODE_SOURCE_DIR_PHONG_NORMAL = 1,
NODE_SOURCE_DIR_NORMAL = 2,
NODE_SOURCE_DIR_SPHERICAL = 3,
NODE_SOURCE_DIR_X = 4,
NODE_SOURCE_DIR_XNEG = 5,
NODE_SOURCE_DIR_Y = 6,
NODE_SOURCE_DIR_YNEG = 7,
NODE_SOURCE_DIR_Z = 8,
NODE_SOURCE_DIR_ZNEG = 9,
};
#endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
GV_XPEMIT_NODE_EMITTER_SOURCE_DIR "ParticleDirection";
NODE_SOURCE_DIR_PHONG_NORMAL "PhongNormal";
NODE_SOURCE_DIR_NORMAL "Normal";
NODE_SOURCE_DIR_SPHERICAL "Random";
NODE_SOURCE_DIR_X "X+Axis";
NODE_SOURCE_DIR_XNEG "X-Axis";
NODE_SOURCE_DIR_Y "Y+Axis";
NODE_SOURCE_DIR_YNEG "Y-Axis";
NODE_SOURCE_DIR_Z "Z+Axis";
NODE_SOURCE_DIR_ZNEG "Z-Axis";
}