Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_INPUTGEN in GVxpemit

Note that this is not the actual code from the GVxpemit file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpemit.res)


LONG  GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_INPUTGEN
{
                        
    CYCLE 
    {         NODE_OBJECT_INPUTGEN_FIRST; 
        NODE_OBJECT_INPUTGEN_LAST; 
        NODE_OBJECT_INPUTGEN_SPECIFIC; 
        NODE_OBJECT_INPUTGEN_RANDOM; 
        NODE_OBJECT_INPUTGEN_ALL; 
    }
}
            

Header File Code (GVxpemit.h)

#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
  GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_INPUTGEN = 1000,  //First ID should start at 1000
    NODE_OBJECT_INPUTGEN_FIRST = 1,
    NODE_OBJECT_INPUTGEN_LAST = 2,
    NODE_OBJECT_INPUTGEN_SPECIFIC = 3,
    NODE_OBJECT_INPUTGEN_RANDOM = 4,
    NODE_OBJECT_INPUTGEN_ALL = 5,
};
#endif	// GVXPEMIT_H__

String File Code (GVxpemit.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_INPUTGEN    "ObjectChain";
    NODE_OBJECT_INPUTGEN_FIRST    "UseFirstObject";
    NODE_OBJECT_INPUTGEN_LAST    "UseLastObject";
    NODE_OBJECT_INPUTGEN_SPECIFIC    "UseaSpecificObject";
    NODE_OBJECT_INPUTGEN_RANDOM    "RandomObject";
    NODE_OBJECT_INPUTGEN_ALL    "AllObjects";
}