Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_GRIDMODE
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_GRIDMODE in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_GRIDMODE
{
CYCLE
{ NODE_GRIDMODE_RANDOM;
NODE_GRIDMODE_ORDERED;
}
}
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_GRIDMODE = 1000, //First ID should start at 1000
NODE_GRIDMODE_RANDOM = 1,
NODE_GRIDMODE_ORDERED = 2,
};
#endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_GRIDMODE "VoxelFillMode";
NODE_GRIDMODE_RANDOM "Random";
NODE_GRIDMODE_ORDERED "Ordered";
}