Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_EMISSION
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_EMISSION in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_EMISSION
{
CYCLE
{ NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE;
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA;
NODE_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE;
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POINT;
NODE_EMITTER_SHAPE_OBJECT_EMISSION_EDGE;
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POS;
NODE_EMITTER_SHAPE_OBJECT_EMISSION_FILL;
NODE_EMITTER_SHAPE_OBJECT_EMISSION_GRID;
}
}
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_EMISSION = 1000, //First ID should start at 1000
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE = 1,
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA = 2,
NODE_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE = 3,
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POINT = 4,
NODE_EMITTER_SHAPE_OBJECT_EMISSION_EDGE = 5,
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POS = 6,
NODE_EMITTER_SHAPE_OBJECT_EMISSION_FILL = 7,
NODE_EMITTER_SHAPE_OBJECT_EMISSION_GRID = 8,
};
#endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_EMISSION "EmitFrom";
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE "PolygonCentre";
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA "PolygonArea";
NODE_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE "GreyscaleTexture";
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POINT "Points";
NODE_EMITTER_SHAPE_OBJECT_EMISSION_EDGE "Edges";
NODE_EMITTER_SHAPE_OBJECT_EMISSION_POS "ObjectPosition";
NODE_EMITTER_SHAPE_OBJECT_EMISSION_FILL "ObjectVolume";
NODE_EMITTER_SHAPE_OBJECT_EMISSION_GRID "VoxelGrid";
}