Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_SHAPE
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_SHAPE in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_SHAPE
{
CYCLE
{ NODE_EMITTER_SHAPE_RECT;
NODE_EMITTER_SHAPE_DISC;
NODE_EMITTER_SHAPE_ELLIPSE;
NODE_EMITTER_SHAPE_SPHERE;
NODE_EMITTER_SHAPE_OBJECT;
NODE_EMITTER_SHAPE_DEFINED;
}
}
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
GV_XPEMIT_NODE_EMITTER_SHAPE = 1000, //First ID should start at 1000
NODE_EMITTER_SHAPE_RECT = 1,
NODE_EMITTER_SHAPE_DISC = 2,
NODE_EMITTER_SHAPE_ELLIPSE = 3,
NODE_EMITTER_SHAPE_SPHERE = 4,
NODE_EMITTER_SHAPE_OBJECT = 5,
NODE_EMITTER_SHAPE_DEFINED = 6,
};
#endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
GV_XPEMIT_NODE_EMITTER_SHAPE "EmitterShape";
NODE_EMITTER_SHAPE_RECT "Rectangle";
NODE_EMITTER_SHAPE_DISC "Circle";
NODE_EMITTER_SHAPE_ELLIPSE "Ellipse";
NODE_EMITTER_SHAPE_SPHERE "Sphere";
NODE_EMITTER_SHAPE_OBJECT "Object";
NODE_EMITTER_SHAPE_DEFINED "DefinedEmission";
}