Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM
{
CYCLE
{ NODE_EMITTER_ROTATE_RANDOM_HPB;
NODE_EMITTER_ROTATE_RANDOM_HP;
NODE_EMITTER_ROTATE_RANDOM_HB;
NODE_EMITTER_ROTATE_RANDOM_PB;
NODE_EMITTER_ROTATE_RANDOM_H;
NODE_EMITTER_ROTATE_RANDOM_P;
NODE_EMITTER_ROTATE_RANDOM_B;
}
}
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM = 1000, //First ID should start at 1000
NODE_EMITTER_ROTATE_RANDOM_HPB = 1,
NODE_EMITTER_ROTATE_RANDOM_HP = 2,
NODE_EMITTER_ROTATE_RANDOM_HB = 3,
NODE_EMITTER_ROTATE_RANDOM_PB = 4,
NODE_EMITTER_ROTATE_RANDOM_H = 5,
NODE_EMITTER_ROTATE_RANDOM_P = 6,
NODE_EMITTER_ROTATE_RANDOM_B = 7,
};
#endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM "RandomOrientation";
NODE_EMITTER_ROTATE_RANDOM_HPB "HPB";
NODE_EMITTER_ROTATE_RANDOM_HP "HP";
NODE_EMITTER_ROTATE_RANDOM_HB "HB";
NODE_EMITTER_ROTATE_RANDOM_PB "PB";
NODE_EMITTER_ROTATE_RANDOM_H "H";
NODE_EMITTER_ROTATE_RANDOM_P "P";
NODE_EMITTER_ROTATE_RANDOM_B "B";
}