Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id DYNAMICS_BODY_NODE_INPUT_LOCAL_POINT_OF_APPLICATION in GVdynbody

Note that this is not the actual code from the GVdynbody file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVdynbody.res)


VECTOR  DYNAMICS_BODY_NODE_INPUT_LOCAL_POINT_OF_APPLICATION
{
INPORT  ;  }
            

Header File Code (GVdynbody.h)

#ifndef GVDYNBODY_H__
#define GVDYNBODY_H__
enum
{
  DYNAMICS_BODY_NODE_INPUT_LOCAL_POINT_OF_APPLICATION = 1000,  //First ID should start at 1000
};
#endif	// GVDYNBODY_H__

String File Code (GVdynbody.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  DYNAMICS_BODY_NODE_INPUT_LOCAL_POINT_OF_APPLICATION    "LocalPointofApplication";
}