Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id FIELD_ROTATIONMODE in Fieldremapper

Note that this is not the actual code from the Fieldremapper file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Fieldremapper.res)


LONG  FIELD_ROTATIONMODE
{
                        
    CYCLE 
    {         FIELD_ROTATIONMODE_OFF; 
        -1; 
        FIELD_ROTATIONMODE_NORMALIZE; 
        -1; 
        FIELD_ROTATIONMODE_REMAP; 
        FIELD_ROTATIONMODE_ATTENUATE; 
        -1; 
        FIELD_ROTATIONMODE_INVERSESQUARE; 
    }
}
            

Header File Code (Fieldremapper.h)

#ifndef FIELDREMAPPER_H__
#define FIELDREMAPPER_H__
enum
{
  FIELD_ROTATIONMODE = 1000,  //First ID should start at 1000
    FIELD_ROTATIONMODE_OFF = 1,
    -1 = 2,
    FIELD_ROTATIONMODE_NORMALIZE = 3,
    -1 = 4,
    FIELD_ROTATIONMODE_REMAP = 5,
    FIELD_ROTATIONMODE_ATTENUATE = 6,
    -1 = 7,
    FIELD_ROTATIONMODE_INVERSESQUARE = 8,
};
#endif	// FIELDREMAPPER_H__

String File Code (Fieldremapper.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  FIELD_ROTATIONMODE    "Strength";
    FIELD_ROTATIONMODE_OFF    "NoRemap";
    -1    "";
    FIELD_ROTATIONMODE_NORMALIZE    "Normalize";
    -1    "";
    FIELD_ROTATIONMODE_REMAP    "Remap";
    FIELD_ROTATIONMODE_ATTENUATE    "UseValue";
    -1    "";
    FIELD_ROTATIONMODE_INVERSESQUARE    "InverseSquare";
}