Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id FIELDLAYER_PROXIMITY_MODE in FLproximity

Note that this is not the actual code from the FLproximity file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (FLproximity.res)


LONG  FIELDLAYER_PROXIMITY_MODE
{
                        
    CYCLE 
    {         FIELDLAYER_PROXIMITY_MODE_NONE; 
        FIELDLAYER_PROXIMITY_MODE_MAX; 
        FIELDLAYER_PROXIMITY_MODE_MIN; 
        FIELDLAYER_PROXIMITY_MODE_AVG; 
        FIELDLAYER_PROXIMITY_MODE_GROW; 
    }
}
            

Header File Code (FLproximity.h)

#ifndef FLPROXIMITY_H__
#define FLPROXIMITY_H__
enum
{
  FIELDLAYER_PROXIMITY_MODE = 1000,  //First ID should start at 1000
    FIELDLAYER_PROXIMITY_MODE_NONE = 1,
    FIELDLAYER_PROXIMITY_MODE_MAX = 2,
    FIELDLAYER_PROXIMITY_MODE_MIN = 3,
    FIELDLAYER_PROXIMITY_MODE_AVG = 4,
    FIELDLAYER_PROXIMITY_MODE_GROW = 5,
};
#endif	// FLPROXIMITY_H__

String File Code (FLproximity.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  FIELDLAYER_PROXIMITY_MODE    "Mode";
    FIELDLAYER_PROXIMITY_MODE_NONE    "None";
    FIELDLAYER_PROXIMITY_MODE_MAX    "Max";
    FIELDLAYER_PROXIMITY_MODE_MIN    "Min";
    FIELDLAYER_PROXIMITY_MODE_AVG    "Average";
    FIELDLAYER_PROXIMITY_MODE_GROW    "Grow";
}