Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id FIELDLAYER_CHANNELMIX_COLORMODE in FLChannelMix

Note that this is not the actual code from the FLChannelMix file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (FLChannelMix.res)


LONG  FIELDLAYER_CHANNELMIX_COLORMODE
{
                        
    CYCLE 
    {         FIELDLAYER_CHANNELMIX_COLORMODE_DIRECT; 
        FIELDLAYER_CHANNELMIX_COLORMODE_CHANNELS; 
    }
}
            

Header File Code (FLChannelMix.h)

#ifndef FLCHANNELMIX_H__
#define FLCHANNELMIX_H__
enum
{
  FIELDLAYER_CHANNELMIX_COLORMODE = 1000,  //First ID should start at 1000
    FIELDLAYER_CHANNELMIX_COLORMODE_DIRECT = 1,
    FIELDLAYER_CHANNELMIX_COLORMODE_CHANNELS = 2,
};
#endif	// FLCHANNELMIX_H__

String File Code (FLChannelMix.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  FIELDLAYER_CHANNELMIX_COLORMODE    "ColorChannels";
    FIELDLAYER_CHANNELMIX_COLORMODE_DIRECT    "Direct";
    FIELDLAYER_CHANNELMIX_COLORMODE_CHANNELS    "Channels";
}