Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id RIGID_BODY_SPLIT_CACHE in DynRigidBodyTag

Note that this is not the actual code from the DynRigidBodyTag file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (DynRigidBodyTag.res)


LONG  RIGID_BODY_SPLIT_CACHE
{
                        
    CYCLE 
    {         RIGID_BODY_SPLIT_CACHE_OFF; 
        RIGID_BODY_SPLIT_CACHE_TOP_LEVEL; 
        RIGID_BODY_SPLIT_CACHE_SECOND_LEVEL; 
        RIGID_BODY_SPLIT_CACHE_ON; 
    }
}
            

Header File Code (DynRigidBodyTag.h)

#ifndef DYNRIGIDBODYTAG_H__
#define DYNRIGIDBODYTAG_H__
enum
{
  RIGID_BODY_SPLIT_CACHE = 1000,  //First ID should start at 1000
    RIGID_BODY_SPLIT_CACHE_OFF = 1,
    RIGID_BODY_SPLIT_CACHE_TOP_LEVEL = 2,
    RIGID_BODY_SPLIT_CACHE_SECOND_LEVEL = 3,
    RIGID_BODY_SPLIT_CACHE_ON = 4,
};
#endif	// DYNRIGIDBODYTAG_H__

String File Code (DynRigidBodyTag.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  RIGID_BODY_SPLIT_CACHE    "IndividualElements";
    RIGID_BODY_SPLIT_CACHE_OFF    "Off";
    RIGID_BODY_SPLIT_CACHE_TOP_LEVEL    "TopLevel";
    RIGID_BODY_SPLIT_CACHE_SECOND_LEVEL    "SecondLevel";
    RIGID_BODY_SPLIT_CACHE_ON    "All";
}