Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL
Element Information
Sample Code
Example code for the id BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL
{
ANIM OFF;
CYCLE
{ BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_R;
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_G;
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_B;
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_Y;
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_M;
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_C;
}
}
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__
#define DBASEDRAW_H__
enum
{
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL = 1000, //First ID should start at 1000
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_R = 1,
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_G = 2,
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_B = 3,
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_Y = 4,
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_M = 5,
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_C = 6,
};
#endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL "System";
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_R "Red";
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_G "Green";
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_B "Blue";
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_Y "Yellow";
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_M "Magenta";
BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_C "Custom";
}