Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id BASEDRAW_HUD_SELECTED_OBJECTS in Dbasedraw

Note that this is not the actual code from the Dbasedraw file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Dbasedraw.res)


BOOL  BASEDRAW_HUD_SELECTED_OBJECTS
{
ANIM  OFF;  }
            

Header File Code (Dbasedraw.h)

#ifndef DBASEDRAW_H__
#define DBASEDRAW_H__
enum
{
  BASEDRAW_HUD_SELECTED_OBJECTS = 1000,  //First ID should start at 1000
};
#endif	// DBASEDRAW_H__

String File Code (Dbasedraw.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  BASEDRAW_HUD_SELECTED_OBJECTS    "SelectedObjects";
}