Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_WDISPLAYINACTIVE
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_WDISPLAYINACTIVE in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_WDISPLAYINACTIVE
{
ANIM OFF;
CYCLE
{ BASEDRAW_WDISPLAY_WIREFRAME;
BASEDRAW_WDISPLAY_ISOPARMS;
BASEDRAW_WDISPLAY_BOX;
BASEDRAW_WDISPLAY_SKELETON;
}
}
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__
#define DBASEDRAW_H__
enum
{
BASEDRAW_DATA_WDISPLAYINACTIVE = 1000, //First ID should start at 1000
BASEDRAW_WDISPLAY_WIREFRAME = 1,
BASEDRAW_WDISPLAY_ISOPARMS = 2,
BASEDRAW_WDISPLAY_BOX = 3,
BASEDRAW_WDISPLAY_SKELETON = 4,
};
#endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
BASEDRAW_DATA_WDISPLAYINACTIVE "InactiveObject(Wire)";
BASEDRAW_WDISPLAY_WIREFRAME "Wireframe";
BASEDRAW_WDISPLAY_ISOPARMS "Isoparms";
BASEDRAW_WDISPLAY_BOX "Box";
BASEDRAW_WDISPLAY_SKELETON "Skeleton";
}