Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_SUPERSAMPLING
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_SUPERSAMPLING in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_SUPERSAMPLING
{
ANIM OFF;
CYCLE
{ BASEDRAW_DATA_SUPERSAMPLING_NONE;
BASEDRAW_DATA_SUPERSAMPLING_2;
BASEDRAW_DATA_SUPERSAMPLING_3;
BASEDRAW_DATA_SUPERSAMPLING_4;
BASEDRAW_DATA_SUPERSAMPLING_5;
BASEDRAW_DATA_SUPERSAMPLING_8;
BASEDRAW_DATA_SUPERSAMPLING_16;
}
}
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__
#define DBASEDRAW_H__
enum
{
BASEDRAW_DATA_SUPERSAMPLING = 1000, //First ID should start at 1000
BASEDRAW_DATA_SUPERSAMPLING_NONE = 1,
BASEDRAW_DATA_SUPERSAMPLING_2 = 2,
BASEDRAW_DATA_SUPERSAMPLING_3 = 3,
BASEDRAW_DATA_SUPERSAMPLING_4 = 4,
BASEDRAW_DATA_SUPERSAMPLING_5 = 5,
BASEDRAW_DATA_SUPERSAMPLING_8 = 6,
BASEDRAW_DATA_SUPERSAMPLING_16 = 7,
};
#endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
BASEDRAW_DATA_SUPERSAMPLING "Supersampling";
BASEDRAW_DATA_SUPERSAMPLING_NONE "None";
BASEDRAW_DATA_SUPERSAMPLING_2 "2x2";
BASEDRAW_DATA_SUPERSAMPLING_3 "3x3";
BASEDRAW_DATA_SUPERSAMPLING_4 "4x4";
BASEDRAW_DATA_SUPERSAMPLING_5 "5x5";
BASEDRAW_DATA_SUPERSAMPLING_8 "8x8";
BASEDRAW_DATA_SUPERSAMPLING_16 "16x16";
}