Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID
{
ANIM OFF;
CYCLE
{ SNAP_PLANE_DYNAMICGRID_0;
SNAP_PLANE_DYNAMICGRID_1;
SNAP_PLANE_DYNAMICGRID_2;
SNAP_PLANE_DYNAMICGRID_3;
SNAP_PLANE_DYNAMICGRID_4;
}
}
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__
#define DBASEDRAW_H__
enum
{
BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID = 1000, //First ID should start at 1000
SNAP_PLANE_DYNAMICGRID_0 = 1,
SNAP_PLANE_DYNAMICGRID_1 = 2,
SNAP_PLANE_DYNAMICGRID_2 = 3,
SNAP_PLANE_DYNAMICGRID_3 = 4,
SNAP_PLANE_DYNAMICGRID_4 = 5,
};
#endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID "DynamicGrid";
SNAP_PLANE_DYNAMICGRID_0 "None";
SNAP_PLANE_DYNAMICGRID_1 "1..10";
SNAP_PLANE_DYNAMICGRID_2 "1..5..10";
SNAP_PLANE_DYNAMICGRID_3 "1..2..5..10";
SNAP_PLANE_DYNAMICGRID_4 "1..2,5..5..10";
}