Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_SDISPLAYINACTIVE
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_SDISPLAYINACTIVE in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_SDISPLAYINACTIVE
{
ANIM OFF;
CYCLE
{ BASEDRAW_SDISPLAY_GOURAUD;
BASEDRAW_SDISPLAY_GOURAUD_WIRE;
BASEDRAW_SDISPLAY_QUICK;
BASEDRAW_SDISPLAY_QUICK_WIRE;
BASEDRAW_SDISPLAY_FLAT;
BASEDRAW_SDISPLAY_FLAT_WIRE;
BASEDRAW_SDISPLAY_HIDDENLINE;
BASEDRAW_SDISPLAY_NOSHADING;
}
}
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__
#define DBASEDRAW_H__
enum
{
BASEDRAW_DATA_SDISPLAYINACTIVE = 1000, //First ID should start at 1000
BASEDRAW_SDISPLAY_GOURAUD = 1,
BASEDRAW_SDISPLAY_GOURAUD_WIRE = 2,
BASEDRAW_SDISPLAY_QUICK = 3,
BASEDRAW_SDISPLAY_QUICK_WIRE = 4,
BASEDRAW_SDISPLAY_FLAT = 5,
BASEDRAW_SDISPLAY_FLAT_WIRE = 6,
BASEDRAW_SDISPLAY_HIDDENLINE = 7,
BASEDRAW_SDISPLAY_NOSHADING = 8,
};
#endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
BASEDRAW_DATA_SDISPLAYINACTIVE "InactiveObject(Shading)";
BASEDRAW_SDISPLAY_GOURAUD "GouraudShading";
BASEDRAW_SDISPLAY_GOURAUD_WIRE "GouraudShading(Lines)";
BASEDRAW_SDISPLAY_QUICK "QuickShading";
BASEDRAW_SDISPLAY_QUICK_WIRE "QuickShading(Lines)";
BASEDRAW_SDISPLAY_FLAT "ConstantShading";
BASEDRAW_SDISPLAY_FLAT_WIRE "ConstantShading(Lines)";
BASEDRAW_SDISPLAY_HIDDENLINE "HiddenLine";
BASEDRAW_SDISPLAY_NOSHADING "Lines";
}