Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_PAINTTEXTURE_SAVEFORMAT in BPtexture

Note that this is not the actual code from the BPtexture file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (BPtexture.res)


LONG  ID_PAINTTEXTURE_SAVEFORMAT
{
}
            

Header File Code (BPtexture.h)

#ifndef BPTEXTURE_H__
#define BPTEXTURE_H__
enum
{
  ID_PAINTTEXTURE_SAVEFORMAT = 1000,  //First ID should start at 1000
};
#endif	// BPTEXTURE_H__

String File Code (BPtexture.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_PAINTTEXTURE_SAVEFORMAT    "FileFormat";
}